Race Driver took the game in a new direction, since the main game mode featured a plot (leading to the game being labelled as a "Car-PG") where the user took on the role of a fictional race driver called Ryan McKane, trying to make a name for himself in a multitude of car championships, all the while under the shadow of his more successful older brother and haunted by the death of his father on the racetrack (as witnessed by Ryan as a child).
Online racing was very well received last time, especially on Xbox Live where the online infrastructure is so well defined. With TOCA Race Driver 3 we have also taken online play even further, to fully re-create the excitement of real-life motor racing. Players can now compete in open or closed qualifying rounds, shootouts and practice sessions. Each championship will be fully customisable, with players being able to select independent rules, race lengths, starting grid selection and AI. Players will also be able to tune and upgrade their vehicles off-line using the new track-telemetry feature, then take their saved vehicle set-ups online to compete against other drivers. Stats on players will be stored so you can avoid disruptive hosts or racers.
The ranking system which was so popular in TOCA Race Driver 2 has also been improved and updated. Each player will now have an individual rating for every championship, a rating for each of the seven main disciplines and then finally an overall driver rating based on all of their individual championship ratings. We are also including a hall of fame style leaderboard for Xbox Live in which the top 50 fastest players on each track, in every championship, will be able to post their ghost cars, allowing other players to compete against them offline. We are also going to allow players to unlock game content through online, as well as offline play, so that those gamers who just want to race against their friends, can still experience the full content of the game. 2b1af7f3a8